Get started with Arduino and ESP32-DevKitC: debugging and unit testingGet started with ESP-IDF and ESP32-DevKitC: debugging, unit testing, project analysisArduino and Nordic nRF52-DK: debugging and unit testingZephyr and Nordic nRF52-DK: debugging, unit testing, project analysisSTM32Cube HAL and Nucleo-F401RE: debugging and unit testingMicrosoft Azure IoT Development Kit (MXChip AZ3166)Maxim ARM mbed Enabled Development Platform for MAX32600STEVAL-FCU001V1 Flight controller unit evaluation board PlatformIO offers a unique debugging experience for productive embedded See related issue So, after these changes, the artifacts will be located in PROJECT DIR > BUILD_DIR > ENV_NAME > RELEASE | DEBUG > ...These changes will affect existing projects/users who depend on the current structure of build artifacts.I don't know how platformIO is functionning, but my suggestion will affect only binary .a .o and output directories which will not be harmful for the majority of users. A zero debugging configuration with support for the most popular debugging probes and compatibility between IDEs and OS. I suggest the solution that PIO treats Debug builds, Realase builds and Unit test builds as different buids in different directories, in order to not recompiling the whole code each time. By default, boards are pre-configured Possible options:Allows one to setup a custom debugging server. debug information is too big to be uploaded to a targetAn initial breakpoint that makes your program stop whenever a certain point in program/firmware loading, such as flash unlocking or erasing. target.

Copy link Quote reply Author Navis-Raven commented Jul 11, 2019.
Because the only additionnal thing after that, is to ensure that checks for modifications are made separately and for each of debug, release and unit_test firmware.so how to switch easily from debug to release mode ?but the result are not what I expected, the compilation take more times than before. [env:lolin32] platform = espressif32 framework = arduino board = lolin32 build_flags = -DCORE_DEBUG_LEVEL=5 3 Likes GeorgeFlorian June 20, 2019, 2:48pm This task checks a project for changes.Previous "Debug (Skip Pre-Debug)" means that "start debugging" without project building and checking.

This project compiles (and runs) OK with Arduino IDE 1.8.12 as well as PIO core 4.3.5a1 (development) and 4.3.4 (stable) when using build_type = release However, when using build_type = debug for both dev/stable, it fai… I declared this issue just one day ago.Personnaly, I don't use this "manual" option I find it too risky and not so useful, since the rechecking files does not take too much time for me, so I let default options. ESP-Prog is one of Espressif’s development and debugging tools, with functions including automatic firmware downloading, serial communication, and JTAG online debugging. Is this "Pre-Debug" task useful?I didn't even have a clue until today of what is pre-debug and this is why i openned a documentation issue here: back default debug configuration to "Debug with Pre-Debug Task". Need to think on better solution.It seems that we should CHECK project for changes for "always" and "modified" modes. know any aspects about the debugging server or how to configure it. © Copyright 2014-present, PlatformIO If this is implemented don't forget that clean project should clean all of debug and release binaries.I've just added a separate page with detailed explanation I checked it and it works for me. This is sort of a combo question and this community is quite a bit stronger than others, so I was hoping I could get some help here. A name of debugging tool. system. But it can affect for example those who use automation in code generation with platformIO cli. PlatformIO runs the Pre-Debug task and builds the project using Debug Configuration. © Copyright 2014-present, PlatformIO I noticed two things: applying anything in *build_flags breaks inline keyword unless optimisation setting happens to be last in *build_flags applying any debug_build_flags breaks debugging I even made “clean” project in attempt to isolate issue. So what I understood is that when doing pre-debug mode, if it finds one or more "debug mode" environnement it ignores environnement in release mode isn't it ?As for the debugging, PlatformIO will automatically use Ahh, sorry, PlatformIO IDE for VSCode currently does not support templating for A temporary solution is to do full old-style declaration:OK I will retry the whole test now with this configuration.Look, if I click on build it still compile both of my_release and my_debug versionit is unfortunate that you've abandonned the initial solution of "Implement "release" and "debug" folder per build environment" that could be simpler.You need to use env:my__release group... see below under Pre-Debug taskSuccessfully merging a pull request may close this issue.
onboard debugging interface), specify it in PlatformIO project configuration This task checks a project for changes.Yes this is what it should be, with Pre-Debug by default, because the Pre-Debug always check the code if it is modified.LoL but you're developping too fast hahaha, this was an enhancement not a bug, I though that I would take you a little bit more time to think about it and to implement.